Save, this is obviously the trigger that collects the information and then converts it to a text file. Initialization Trigger, this sets up all the variables, loads the basic Alphanumbers and does all the ground work so players can have everything they need for the next two triggers. The three triggers I use are pretty simple categories: Initialization, Save, and Load. This does come at the cost of memory, but not that much. I personally perfer to use 3 triggers to break down complexity and to save on process power. These codes are usually managed by systems of triggers. I hope by the end of this tutorial you have a solid grasp of at least the basic parts of the Save/Load Codes. Now these Save/Load Codes can be very powerful, and very complicated. Even some short game maps like AOS and TDs use save/load codes for transferring player stats from one game to the next. Effane's Save/Load Code tutorial for Intermediate Trigger Makers.Īny WC3 map that requires players to play for very long time periods will most likely need a save code.
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